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Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!

Introduction

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!)
Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

3/9/20:
  • [Updated for .12]
  • Money making strategies completed.
  • Minor grammar adjustments, adding additional medical items.
  • Added additional resources, updated old ones.
  • Hideout section complete

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Hideout System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • Tarkov Economy - How do I make money?
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

An updated ammo chart can be found on the wiki.

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
Reserve
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12

Offline Raids - Player Practice

Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool.
In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.

To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced.
Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being.
Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income.
Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3.
If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.

Customs

Extract map
A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers.
This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest.
Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations.
Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms.
Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is.
Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well.
The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front.
North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station.
Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area.
The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile.
The ‘official’ spawn rate for Reshala is 35%.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges.
He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar.
Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with.
A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.

Interchange

Detailed map
Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.

Reserve

Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.)
Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.

The Lab ('Labs')

Here's a map.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid.
They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.

Raiders

Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor.
In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended.
A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die.
Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights.
This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area.
Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them.
As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do.
Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking.
Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike.
Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout.
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal.
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa.
Alu Splint
More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire.
CMS (Compact Medical Surgery) Kit
New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2.
Surv12 field surgical kit
Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them.
Analgin Painkillers
The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it.
Ibuprofen
Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.

Continued below in a series of comments, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

Escape from Tarkov - New Player Guide!

Introduction

NEW VERSION: https://www.reddit.com/EscapefromTarkov/comments/ffyynf/escape_from_tarkov_new_player_guide_20_75_pages/

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm)
Disclaimer: I haven't played Tarkov regularly in a couple months. It's possible there has been extensive changes that I have not kept up with. If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

WORKING ON UPDATING FOR .12, HANG TIGHT.
6/2:
  • Added Veritas chart
  • Fixed Vaseline/Star Balm stats, lab key card.
  • Adjusted formatting slightly, spelling adjustments.
  • Added additional resource, updated old ones.

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or 'Scavs' (Scavengers) that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight.
It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, attention to detail with loot placement, and options for combat. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer to raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

Created by SirKilljoy, you can find it here. Note: As of 6/2/19, Outdated. Searching for updated file. Send if you have one!
An updated ammo chart can be found here. It's not fancy or quick reference though. Sorry!

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.)
Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all exfils will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
You can load Raids in an OFFLINE status, which allows you to explore the map or practice against AI without losing gear.
You do not keep any EXP or gear you find in the OFFLINE Raid, though.
To access OFFLINE Raids, head into a Raid normally until you see this screen.
Simply check 'Enable OFFLINE mode for this Raid' and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommend NOT to bring in a lot of gear to Factory until you are experienced.

Customs

Extract map
A fairly large map that was recently expanded. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side.
The location for most quests in the game. Finding geared players here is very easy, so if you are low level attempting to complete early quests (like The Bronze Pocketwatch) it's recommend to AFK in the raid for 20 mins or so, as most players will have moved out of spawns and hit the 'hot' areas already, so it's less likely to be contested, so you may grab your quest item(s) and proceed immediately to Exfil.
Contains a Scav Boss, which is a group of scavs with above-average to high-tier gear that has a chance to spawn in Dorms or Gas Station.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods is the only known location to find the Arsenal Key, which is the rarest and most valuable key in the game at the moment.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot.
The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline.

Interchange

Detailed map
Great, great loot area, but very complex map. Doesn't run very well on old computers. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest before going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.

The Lab ('Labs')

Here's a map.
This is a very complex map, so I highly recommend you read the Wiki article and look at all the maps to get an idea of what it's like.

INSURANCE DOES NOT WORK ON THIS MAP.

If you purchase insurance and lose your items on this map, doesn't matter from whom, you will not get them back.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is by far the most lucrative map to play at the moment. You can easily earn several million roubles per hour by killing Raiders (Juiced-up scavs that are ONLY on Labs), looting their equipment, then running to one of the many, many extracts. Extract camping is hard to pull off and pretty much not viable on Labs.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!

Raiders

Raiders are the avatars of Death in Tarkov, clad in USEC and BEAR hats, high-end armor, and plenty of firepower to boot. Do not fight Raiders directly. They WILL kill you. Raiders are absolutely broken this patch, and are getting fixed next patch to help fix their exploits of both poor AI and how they're a little.. insane. At the moment, the only way to kill raiders is to camp a hallway, room, or door, and attract the scavs to you, headshotting them the moment they enter before they have a chance to lock onto you.
Raiders can see you through and shoot you through surfaces you cannot.
This means you have to be very careful when engaging them. They are also often equipped with very high-end ammo, meaning that most faceshields (even Killa helmets) can be useless vs a Scav who spawned with 'big boy' ammo, 7N39. They can shoot your head if it's even slightly visible. They can prone instantly, as they have no ping. If they drop without slumping over, get to cover immediately.
Typically, strategies to farm Labs (barring rushing certain rooms for static loot) involve rushing a camp-spot and baiting raiders to your location and taking them out quickly, efficiently, and with no mercy. There are many locations to camp, and since there's so many exfiltrations, it's ultimately up to personal preference.
Raiders often spawn with armor (often Troopers and Gen4s) a rig (Sniper or Ana Alpha rig, usually) and a variety helmets and weapons. Always check the ammo the raiders spawn with. If they spawn with ANYTHING other than PS (and 12 gauge) LOOT IT! You can right click their magazine and hit 'unload ammo' to get the ammo without having to grab the mags, which saves space.
BS, BT, BP, 7N39, etc can be worth several hundred roubles a round on the market. They're extremely valuable.
Additionally, Raiders spawn IFAKS, Morphine, and grenades (F-1 & Flashbangs (Zarya)) with regularity. They can also spawn with random consumables and large clumps of cash in their pockets as well. They can spawn several backpacks, most of them being rather large, if relatively uncommon.
Additionally, Raiders can have American names, breach doors, and mumble as if they are a USEC PMC because some of the Raiders are actually USECs. You will learn with experience what the Scavs will or will not say.
Experience Farming on Labs
Labs is perhaps the best place to farm experience on the current patch.
Killing a Raider with a headshot awards 1100 Experience.
This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita.
Labs is currently undergoing an overhaul. At the moment, you require consumable Keycards to enter Labs, which may be purchased from Therapist or bartered Mechanic in exchange for 1 Bitcoin starting at Loyalty Level II. They can also be found in drawers and jackets. Scavs can drop permanent keycards that replace most keys used in the previous iteration of labs.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration!
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.)
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit.
Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Not generally recommended to take because fractures effects can be greatly mitigated with the use of Painkillers. Available from Therapist at Level I, no quest needed.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. Relatively expensive at 13k roubles per kit, though. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear.
Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I.
It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures.
Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect.
Analgin Painkillers
The holy grail of pain medication. With the recent changes, "Painkillers" now have 4 total uses, not 1. The total duration is now greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. Is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 260s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item to sell to Therapist when found.
Ibuprofen
Powerful painkiller. Lasts 600 seconds and has 12 uses. However, it is not recommended to use it as a Painkiller. It is very valuable because it cannot be purchased from Dealers, it must be found, and it is a barter component to late-game containers, the Keytool and THICC Items Case.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has 10 uses. Removes Pain.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. However, because Hydration is usually easy to restore (Liquids are easy to find as 'common' or 'trash' tier loot), and Energy at the moment can't run to 0 within current Raid timers, it is Recommended to just to sell to Therapist as a Loot item.
Medical Injectors are not covered here. Essentially, they are powerful but niche items with strong side effects. Most recommended use is to store them in your Secure Container and sell them either on the Flea Market or to Therapist for roubles.
To be able to Hotkey a medicine item, they must be in a tactical rig or your pockets.

Tarkov's Quest, Progression, and Experience Systems

Tarkov features a very immersive progression system where your main character (PMC) is going into raids to acquire loot - goods that can be sold for a profit to other players, to Dealers (NPC Merchants), or used to fulfill quest requirements in order to complete them and receive your rewards. Additionally, your main character will increase their prowess in a number of skills, which increases everything from how much they can run, increases the ease of which recoil can be controlled, and even how far you can throw grenades. These are referred to 'soft skills.'
Additionally, your PMC is assigned a Level. You can increase your Level by earning Experience - which is rewarded by performing numerous tasks throughout the Raid, completing quests, examining new items, killing other players and Scavs, etc. Successfully extracting from a raid will increase the experience you earn from the raid via a multiplier.
Increasing your PMC's level will allow you to complete additional quests, which increases your Reputation with certain Dealers (and may reduce your Reputation with others) allowing you access to better equipment to purchase. Additionally, completing quests will often reward you with large sums of currency and sometimes equipment, and certain quests unlock items for purchase from that dealer.
A Dealer's arsenal of available weapons, ammo, mods, medication, containers, and etc to purchase by you is determined by their Loyalty Level - or LL, for short. Certain Dealers specialize in different kinds of equipment, and they will pay different rates or straight up not buy particular items. In a future release, eventually Dealers will offer discounts to the player based off their Loyalty Level.
Article on Dealers

Increasing Loyalty Level

Increasing your Trader's loyalty level is extremely important to your progression and overall success in Tarkov. Being able to purchase better Ammo and Equipment is essential to being able to fight other players and secure their loot for your own. Owning Prepare for Escape and Edge of Darkness (EoD) editions of Escape from Tarkov will increase your starting Reputations with Traders. It is unclear if this change will stay after the game's full release.
Typically though, you need three things to increase your Trader's level.
  • Reputation
This is accomplished via quests. Completing a quest will reward you with an increase in the quest givers' reputation, sometimes an increase in another trader's reputation, and sometimes will reduce the Reputation of another trader. Not all Traders need a certain level of Reputation to increase their loyalty Level to II. Peacekeeper and Ragman, for example, just need you to spend a certain amount of money with them.
  • Character Level and Experience Gain
The primary gate behind your trade level (and thus your overall economy and gear leverage) is your Character Level. You increase this by gaining Experience. The easiest way to gain experience is to Loot high value areas, fight players, and kill scavs while completing quests. Generally speaking, your level will advance as you play the game at a moderate pace. One way to farm experience though is to avoid looting all-together and just focus on killing a large number of scavs from a safe distance, after learning where they tend to spawn on any given map. This patch however, labs is fantastic for experience gain. (See above.) Another strategy (albeit one that takes longer) is to loot everything, then drop what you don't want. You gain experience for finding items and picking them up, so picking them up to drop them is technically the best way to gain the most exp per kill.
You can receive additional bonuses to Experience earned. Successfully extracting will increase your experience by a multiplier, typically 1.5x the experience gained during the raid, escaping also rewards a 300 exp Escape bonus which is added to your total before the multiplier is applied.
You can also receive experience bonuses for Exploration, so visiting different parts of the map will reward you with sums of experience, usually 100 to 300 or so. Killing multiple enemies in a row will reward you with Streaks, whose rewards increase as you get more kills. Getting a kill with a Headshot also significantly improves experience gain from kills. You also receive a (very small) bonus when you survive consecutive raids.
Note: Completing a Raid too early (via extraction) will cause you to receive a Run-Through status, which reduces experience earned in that raid by 50%.
Most Quests require you to be a certain level to unlock, and upon completion rewards you with a lot of exp and usually the ability to purchase specific equipment.
  • Money Spent
This is pretty self-explanatory. As mentioned above, Peacekeeper and Ragman can be increased easily just be selling and buying from them. If you need to artifically inflate the amount spent, a good idea is to purchase a large amount of cheap items from them and sell them back to the Trader. You still take a significant loss, usually around 50-60% per purchase, but since the money spent counts both items sold to the vendor and purchases, you get about 140-150% credit per item at about half the cost.

Selling Efficiency

Not all dealers pay the same for certain items. It is important to note that a lot of this is my personal experience, and prices can fluctuate as the Developers may change them for any reason. Use your own common sense and check various dealers before selling particularly lucrative items.

Prapor

Sells AKs, Magazines, many different Ammo types, Grenades, and weapon modifications. I don't tend to sell to him very often, as he doesn't pay the highest for any items that I have personally seen and because you tend to buy most Ammo and mags from him it's not a particular issue to level him up with money spent.

Therapist

Sells medical supplies, food and drink, and storage cases, which are items that effectively increase the size of your stash because they have more space inside than they take up. Most storage items are restricted to certain item types. Pays most for items like Keys, Statues, Rolers, Bitcoin, etc. Many of these items should be sold on the market instead of to her, but often times it's not worth the hassle.

Fence

Pays least for items, sells items for more than other Dealers. Items other players have sold will appear here. Only sell items to Fence that other dealers will not take! Basically a placeholder for an expanded Market.

Skier

Sells various weapons, mods, ammo, Euros, and containers. Pays most for items like Armor, backpacks, headgear, facemasks, flashlights, sights, etc. It is important to note, that Skier will not buy Weapons or most Mods. That means for things like flashlights, you have to take the flashlights/sights off the mount or rail in order for him to buy them, but he pays the best.

Peacekeeper

Deals entirely in Western equipment, UN armor, helmets, etc. Will buy most items, but will pay USD for them. Deals entirely in USD. One good way to get his money spent requirement is just to buy USD, which is used for a later quest from Skier, which unlocks his quest chain. He has a lot of good deals, experiment for yourself. At the moment his MP5 for 10 'bars' knives (scav knives) is an exceptionally good deal and easy to accomplish for new players.

Mechanic

Sells mostly completed weapons with various modifications and unique names, and mods. Sells magazines and some ammo. Offers containers as you progress. His quests are easy to complete, but often are money dumps in exchange for large sums of EXP more than anything else. Pays the most for modifications (except for sights and suppressors) and stripped guns.

Ragman

Sells backpacks, armor, tactical vests, and helmets mostly. Offers aesthetic clothing. Can obtain LL2 by just purchasing from him, does not require reputation. In fact, his first quest tasks you with that very objective. As far as I can see, he does not pay the most for any items in particular. But he is a very useful merchant once you have him at level 2. He will sell Scav Backpacks, which are an extremely efficient backpack to use as it's fairly large but very cheap.
Rule of Thumb for selling items at most value
Weapons: Strip the weapon! Take apart ALL pieces of it (including gas tubes, separating flashlights from ring mounts, etc), sell what you can to Skier. For the rest, sell to Mechanic.
Keys, Food, Medical Items, Statues, Bitcoin, Rolers, etc: Therapist or the Market. For items like this, ALWAYS check the Market first! A lot of these kinds of items are in valuable trades or are required for quests; this means that other players are often willing to pay more for them, above trader prices.

Continued below in a comment, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

⚡ Lightning Network Megathread ⚡

Last updated 2018-01-29
This post is a collaboration with the Bitcoin community to create a one-stop source for Lightning Network information.
There are still questions in the FAQ that are unanswered, if you know the answer and can provide a source please do so!

⚡What is the Lightning Network? ⚡

Explanations:

Image Explanations:

Specifications / White Papers

Videos

Lightning Network Experts on Reddit

  • starkbot - (Elizabeth Stark - Lightning Labs)
  • roasbeef - (Olaoluwa Osuntokun - Lightning Labs)
  • stile65 - (Alex Akselrod - Lightning Labs)
  • cfromknecht - (Conner Fromknecht - Lightning Labs)
  • RustyReddit - (Rusty Russell - Blockstream)
  • cdecker - (Christian Decker - Blockstream)
  • Dryja - (Tadge Dryja - Digital Currency Initiative)
  • josephpoon - (Joseph Poon)
  • fdrn - (Fabrice Drouin - ACINQ )
  • pmpadiou - (Pierre-Marie Padiou - ACINQ)

Lightning Network Experts on Twitter

  • @starkness - (Elizabeth Stark - Lightning Labs)
  • @roasbeef - (Olaoluwa Osuntokun - Lightning Labs)
  • @stile65 - (Alex Akselrod - Lightning Labs)
  • @bitconner - (Conner Fromknecht - Lightning Labs)
  • @johanth - (Johan Halseth - Lightning Labs)
  • @bvu - (Bryan Vu - Lightning Labs)
  • @rusty_twit - (Rusty Russell - Blockstream)
  • @snyke - (Christian Decker - Blockstream)
  • @JackMallers - (Jack Mallers - Zap)
  • @tdryja - (Tadge Dryja - Digital Currency Initiative)
  • @jcp - (Joseph Poon)
  • @alexbosworth - (Alex Bosworth - yalls.org)

Medium Posts

Learning Resources

Books

Desktop Interfaces

Web Interfaces

Tutorials and resources

Lightning on Testnet

Lightning Wallets

Place a testnet transaction

Altcoin Trading using Lightning

  • ZigZag - Disclaimer You must trust ZigZag to send to Target Address

Lightning on Mainnet

Warning - Testing should be done on Testnet

Atomic Swaps

Developer Documentation and Resources

Lightning implementations

  • LND - Lightning Network Daemon (Golang)
  • eclair - A Scala implementation of the Lightning Network (Scala)
  • c-lightning - A Lightning Network implementation in C
  • lit - Lightning Network node software (Golang)
  • lightning-onion - Onion Routed Micropayments for the Lightning Network (Golang)
  • lightning-integration - Lightning Integration Testing Framework
  • ptarmigan - C++ BOLT-Compliant Lightning Network Implementation [Incomplete]

Libraries

Lightning Network Visualizers/Explorers

Testnet

Mainnet

Payment Processors

  • BTCPay - Next stable version will include Lightning Network

Community

Slack

IRC

Slack Channel

Discord Channel

Miscellaneous

⚡ Lightning FAQs ⚡

If you can answer please PM me and include source if possible. Feel free to help keep these answers up to date and as brief but correct as possible
Is Lightning Bitcoin?
Yes. You pick a peer and after some setup, create a bitcoin transaction to fund the lightning channel; it’ll then take another transaction to close it and release your funds. You and your peer always hold a bitcoin transaction to get your funds whenever you want: just broadcast to the blockchain like normal. In other words, you and your peer create a shared account, and then use Lightning to securely negotiate who gets how much from that shared account, without waiting for the bitcoin blockchain.
Is the Lightning Network open source?
Yes, Lightning is open source. Anyone can review the code (in the same way as the bitcoin code)
Who owns and controls the Lightning Network?
Similar to the bitcoin network, no one will ever own or control the Lightning Network. The code is open source and free for anyone to download and review. Anyone can run a node and be part of the network.
I’ve heard that Lightning transactions are happening “off-chain”…Does that mean that my bitcoin will be removed from the blockchain?
No, your bitcoin will never leave the blockchain. Instead your bitcoin will be held in a multi-signature address as long as your channel stays open. When the channel is closed; the final transaction will be added to the blockchain. “Off-chain” is not a perfect term, but it is used due to the fact that the transfer of ownership is no longer reflected on the blockchain until the channel is closed.
Do I need a constant connection to run a lightning node?
Not necessarily,
Example: A and B have a channel. 1 BTC each. A sends B 0.5 BTC. B sends back 0.25 BTC. Balance should be A = 0.75, B = 1.25. If A gets disconnected, B can publish the first Tx where the balance was A = 0.5 and B = 1.5. If the node B does in fact attempt to cheat by publishing an old state (such as the A=0.5 and B=1.5 state), this cheat can then be detected on-chain and used to steal the cheaters funds, i.e., A can see the closing transaction, notice it's an old one and grab all funds in the channel (A=2, B=0). The time that A has in order to react to the cheating counterparty is given by the CheckLockTimeVerify (CLTV) in the cheating transaction, which is adjustable. So if A foresees that it'll be able to check in about once every 24 hours it'll require that the CLTV is at least that large, if it's once a week then that's fine too. You definitely do not need to be online and watching the chain 24/7, just make sure to check in once in a while before the CLTV expires. Alternatively you can outsource the watch duties, in order to keep the CLTV timeouts low. This can be achieved both with trusted third parties or untrusted ones (watchtowers). In the case of a unilateral close, e.g., you just go offline and never come back, the other endpoint will have to wait for that timeout to expire to get its funds back. So peers might not accept channels with extremely high CLTV timeouts. -- Source
What Are Lightning’s Advantages?
Tiny payments are possible: since fees are proportional to the payment amount, you can pay a fraction of a cent; accounting is even done in thousandths of a satoshi. Payments are settled instantly: the money is sent in the time it takes to cross the network to your destination and back, typically a fraction of a second.
Does Lightning require Segregated Witness?
Yes, but not in theory. You could make a poorer lightning network without it, which has higher risks when establishing channels (you might have to wait a month if things go wrong!), has limited channel lifetime, longer minimum payment expiry times on each hop, is less efficient and has less robust outsourcing. The entire spec as written today assumes segregated witness, as it solves all these problems.
Can I Send Funds From Lightning to a Normal Bitcoin Address?
No, for now. For the first version of the protocol, if you wanted to send a normal bitcoin transaction using your channel, you have to close it, send the funds, then reopen the channel (3 transactions). In future versions, you and your peer would agree to spend out of your lightning channel funds just like a normal bitcoin payment, allowing you to use your lightning wallet like a normal bitcoin wallet.
Can I Make Money Running a Lightning Node?
Not really. Anyone can set up a node, and so it’s a race to the bottom on fees. In practice, we may see the network use a nominal fee and not change very much, which only provides an incremental incentive to route on a node you’re going to use yourself, and not enough to run one merely for fees. Having clients use criteria other than fees (e.g. randomness, diversity) in route selection will also help this.
What is the release date for Lightning on Mainnet?
Lightning is already being tested on the Mainnet Twitter Link but as for a specific date, Jameson Lopp says it best
Would there be any KYC/AML issues with certain nodes?
Nope, because there is no custody ever involved. It's just like forwarding packets. -- Source
What is the delay time for the recipient of a transaction receiving confirmation?
Furthermore, the Lightning Network scales not with the transaction throughput of the underlying blockchain, but with modern data processing and latency limits - payments can be made nearly as quickly as packets can be sent. -- Source
How does the lightning network prevent centralization?
Bitcoin Stack Exchange Answer
What are Channel Factories and how do they work?
Bitcoin Stack Exchange Answer
How does the Lightning network work in simple terms?
Bitcoin Stack Exchange Answer
How are paths found in Lightning Network?
Bitcoin Stack Exchange Answer
How would the lightning network work between exchanges?
Each exchange will get to decide and need to implement the software into their system, but some ideas have been outlined here: Google Doc - Lightning Exchanges
Note that by virtue of the usual benefits of cost-less, instantaneous transactions, lightning will make arbitrage between exchanges much more efficient and thus lead to consistent pricing across exchange that adopt it. -- Source
How do lightning nodes find other lightning nodes?
Stack Exchange Answer
Does every user need to store the state of the complete Lightning Network?
According to Rusty's calculations we should be able to store 1 million nodes in about 100 MB, so that should work even for mobile phones. Beyond that we have some proposals ready to lighten the load on endpoints, but we'll cross that bridge when we get there. -- Source
Would I need to download the complete state every time I open the App and make a payment?
No you'd remember the information from the last time you started the app and only sync the differences. This is not yet implemented, but it shouldn't be too hard to get a preliminary protocol working if that turns out to be a problem. -- Source
What needs to happen for the Lightning Network to be deployed and what can I do as a user to help?
Lightning is based on participants in the network running lightning node software that enables them to interact with other nodes. This does not require being a full bitcoin node, but you will have to run "lnd", "eclair", or one of the other node softwares listed above.
All lightning wallets have node software integrated into them, because that is necessary to create payment channels and conduct payments on the network, but you can also intentionally run lnd or similar for public benefit - e.g. you can hold open payment channels or channels with higher volume, than you need for your own transactions. You would be compensated in modest fees by those who transact across your node with multi-hop payments. -- Source
Is there anyway for someone who isn't a developer to meaningfully contribute?
Sure, you can help write up educational material. You can learn and read more about the tech at http://dev.lightning.community/resources. You can test the various desktop and mobile apps out there (Lightning Desktop, Zap, Eclair apps). -- Source
Do I need to be a miner to be a Lightning Network node?
No -- Source
Do I need to run a full Bitcoin node to run a lightning node?
lit doesn't depend on having your own full node -- it automatically connects to full nodes on the network. -- Source
LND uses a light client mode, so it doesn't require a full node. The name of the light client it uses is called neutrino
How does the lightning network stop "Cheating" (Someone broadcasting an old transaction)?
Upon opening a channel, the two endpoints first agree on a reserve value, below which the channel balance may not drop. This is to make sure that both endpoints always have some skin in the game as rustyreddit puts it :-)
For a cheat to become worth it, the opponent has to be absolutely sure that you cannot retaliate against him during the timeout. So he has to make sure you never ever get network connectivity during that time. Having someone else also watching for channel closures and notifying you, or releasing a canned retaliation, makes this even harder for the attacker. This is because if he misjudged you being truly offline you can retaliate by grabbing all of its funds. Spotty connections, DDoS, and similar will not provide the attacker the necessary guarantees to make cheating worthwhile. Any form of uncertainty about your online status acts as a deterrent to the other endpoint. -- Source
How many times would someone need to open and close their lightning channels?
You typically want to have more than one channel open at any given time for redundancy's sake. And we imagine open and close will probably be automated for the most part. In fact we already have a feature in LND called autopilot that can automatically open channels for a user.
Frequency will depend whether the funds are needed on-chain or more useful on LN. -- Source
Will the lightning network reduce BTC Liquidity due to "locking-up" funds in channels?
Stack Exchange Answer
Can the Lightning Network work on any other cryptocurrency? How?
Stack Exchange Answer
When setting up a Lightning Network Node are fees set for the entire node, or each channel when opened?
You don't really set up a "node" in the sense that anyone with more than one channel can automatically be a node and route payments. Fees on LN can be set by the node, and can change dynamically on the network. -- Source
Can Lightning routing fees be changed dynamically, without closing channels?
Yes but it has to be implemented in the Lightning software being used. -- Source
How can you make sure that there will be routes with large enough balances to handle transactions?
You won't have to do anything. With autopilot enabled, it'll automatically open and close channels based on the availability of the network. -- Source
How does the Lightning Network stop flooding nodes (DDoS) with micro transactions? Is this even an issue?
Stack Exchange Answer

Unanswered Questions

How do on-chain fees work when opening and closing channels? Who pays the fee?
How does the Lightning Network work for mobile users?
What are the best practices for securing a lightning node?
What is a lightning "hub"?
How does lightning handle cross chain (Atomic) swaps?

Special Thanks and Notes

  • Many links found from awesome-lightning-network github
  • Everyone who submitted a question or concern!
  • I'm continuing to format for an easier Mobile experience!
submitted by codedaway to Bitcoin [link] [comments]

NapoleonX AMA Session — July 9, 2018 — English Report

Our CEO Stéphane Ifrah has answered your questions on July 9. DAFs, platform, partnerships, prospects... Here's the full report in English. Looking for the french version? Find it here. Good reading!
---
If you get the license in September, how many DAFs will be launched by the end of year?
If we get the asset manager license in September as planned, we could launch 2 or 3 DAFs by the end of the year. We are in the process of structuring the DAFs with lawyers to find the most optimal jurisdiction and format to launch these investment vehicles in a regulated environment, maximize distribution capacity and optimize potential tax impacts for investors.
Without mentioning names, do you already have investors for the DAFs? If yes, an idea on which they are interested to invest?
We have just started marketing the DAFs because in order to be taken seriously by the investors we are targeting, we need to go and see them with an almost definitive structure and a precise timetable (which depends on the AMF agreement notably). We are also finalizing our management tools and opening corporate accounts within various exchanges. However, we went to the WBF in NY on June where we met Rodolphe —whom we would like to thank for this AMA — and were able to test the waters on our value proposition. It appears that investors are very interested in our trading signals and that a majority of them do not necessarily want to set them up so they would prefer that we take care of it for them.
How long will it take for a DAF to run at full throttle (ICO, etc.)?
For a traditional fund, it takes 18 to 36 months to reach a steady state of operations with regard to the fundraising. This corresponds more or less to the 3-year track record requested by institutional investors. With some luck, we may go a little faster because there are relatively few offers on our niche.
Do you plan to let the 10 DAFs live as long as possible (as long as they run) and then create other DAFs? Have you set a maximum number of DAFs to be managed by NapoleonX?
Our goal is to maximize performance fees for the management company and therefore for our token holders. We plan to make our DAFs benefit from the various developments and research on our management models, in order to avoid closing and reopening new investment vehicles — which is a much smarter way to keep outstandings to a minimum. As for the maximum number of DAFs, we have no limit except to ensure that each one is larger than a critical size, because we will have fixed costs to cover (e.g. account management, audit, valuation, etc.). But we will monitor this growth in order to maintain a clear communication in terms of products, and especially in terms of performance.
Do you have any clues regarding the exchanges that will accept DAFs tokens? Have you already included in your contract (with IDAX for instance) the acceptance of these tokens?
There is a good chance that these new tokens will be securities and therefore there will be due diligence to do with the exchanges. We see in the market an increasing share of security token in ongoing and oncoming ICO, and exchanges will adapt to this new deal. For the moment, they are somehow reluctant but the market is moving very quickly. As always, we will be as responsive and pragmatic as possible.
Will there be a way to resell DAF tokens against ETH using the NapoleonX platform? For instance, if a DAF get liquidated and we would like to recover the value we have earned.
We will integrate this feature into our platform to facilitate the monetization of these performance fees. However, it is not yet excluded that DAFs pay their performance fees in ETH directly. This will depend on their legal form.
What would be the impact of a financial crisis on average DAFs returns? There are talks in the trade press of a medium-term crisis in the next 3 to 5 years, perhaps sooner. Is it part of NapoleonX's strategy to eventually offer more crypto DAFs?
We have developed trading algorithms whose performance is as independent as possible from the health of the financial markets. This can be seen on the long-term performance of our algorithms vs their underlying’s. This is an essential part of our value proposition and of the future selection of new trading strategies. Timing the market is extremely difficult, so we have to get rid of it as much as possible.
What broker will DAFs use to place orders?
We are developing this feature internally. We meet many providers to get a better idea of the features we need to embark on and to see if we should rather rent it, buy it or develop it. For the moment, we are looking at in-house development in order to be in full control of our tool. Once the platform is developed, we will then have exchanges connectors to place the orders. For crypto, we will use the 5-10 biggest exchanges on the market. As far as Futures are concerned, we are currently leaning towards Interactive Brokers, which offers an API. But we could choose another broker depending on the prices and on our vehicles operational set up.
The USD/BTC pair with the largest volume is currently Bitfinex with $150m traded in the last 24 hours. If DAFs place multimillion orders, this will perhaps affect the market price, which may in return affect the performance of the DAFs. What strategy will you use to avoid this kind of situation?
Liquidity is one of our main concern. This is why we will focus on ETH and BTC only for crypto strategies at first. In the end, our remuneration will be set by size of the assets under management and by the performance we will achieve with the DAFs. We intend to diversify the exchanges through which we will deal in order to increase our ability to manage larger outstanding amounts. For now, we've only looked at execution at one point in the day through our backtests, but we are in the process of acquiring intraday data to refine executions and see the impact in case of order spread. Given the daily volumes on BTC, we aim to significantly increase this capacity. This will need to be accompanied by market growth.
Concerning institutional investors and the Bitcoin DAF, will you collect their participation in fiat then convert into BTC, or collect directly into BTC? Isn't it less constraining to raise fiat, notably in the light of the Landau report?
At this stage, we do not have any preference over the currencies being collected. Indeed, it would be much easier to raise in fiat than in crypto. But what is relevant today could change tomorrow and it will be necessary to keep a maximum flexibility on this aspect. What is important for us is that our DAFs have their liabilities and assets denominated in crypto. Fundraising is a somewhat related issue.
In your previsions, what ratio do you expect between the price of NPX and the dividend? (even if we all know that the crypto market is full of surprise…). Do you think that there will be a maximum price that cannot be exceeded or inversely a price that will act as a floor (otherwise dividends would be more profitable than the NPX token)?
The goal of our asset management company is to maximize performance fees that will be paid by the DAFs. In addition to the trading signals, this is what will set the token value. As for the price people will be willing to pay for these two features, it is difficult to answer accurately. In the more traditional world of equities, some stocks are valued with a PER (Price Earning ratio) from 5 to sometimes 100 or more. In general, the higher the PER, the more growth is expected on the earnings.
Do you think that High Frequency Trading (HFT) and more generally the HF quantitative industry is still viable today, despite rather disappointing results over the last 4/5 years? What future do you foresee for it? Could the emergence of crypto give it a new breath?
You have to be careful not to lump everyone in the same category. The market is a zero-sum game, so if there were only quantitative trading, nobody would make money on average. This would not mean that some people do not earn money regularly, though. Crypto is the fastest growing asset class in the last 10 years, but obviously not all bots are equal. It is necessary to know how to sort out offers on the market. And that's exactly what we intend to do at NapoleonX. We have done so through the first strategies that we have proposed and will continue to do so in the selection of the new ones that we will include later on.
How do you see the future balance between small portfolio vs. large portfolio in relation to the various aspects of the project (voting system, \% held of total supply...)?
Even if we can easily manage money for small portfolios as well as large ones given our approach, we risk being limited initially by the Regulator, which will always be more protective of smaller shareholders. Consequently, the legislative aspect is likely to limit our distribution capacity to a very large audience at first. But we will do everything to get rid of this restriction as quickly as possible, because our solution will be completely automated.
What kind of strategy do you intend to develop with the bot on IDAX?
At this stage we are developing a bot in order to do market making on our own token. We will then see if we can generalize this technique and offer this kind of services to other ICOs, which could be done in exchange of a mandate to manage their funds until they need to use it or convert it to fiat.
Can we know more about the partnership with Ledger?
We have a partnership with the “Maison du Bitcoin” —located in Paris— to manage our crypto to fiat conversions in order to cover our corporate expenses. It happens that Ledger is the parent company of the Maison du Bitcoin and that until very recently they were in the same premises. This allows us to discuss more easily with them. As a result of this proximity, the Maison du Bitcoin is developing a custody solution based on Ledger's expertise.
What are NapoleonX’s future prospects? What about artificial intelligence? Can we hope to have one or several DAFs managed by an AI within 5 years?
We want to embody the future of asset management in the crypto world, to become the new Blackrock of that industry, even if we are aware of the long path which lies ahead to get us there. At this stage, we have developed algorithms without using AI, but we strongly believe in using it to find new sources of alpha. We are currently exploring the use of AI on allocation between strategies on the same asset to make our strategies more robust. We will then explore the possibility of creating strategies using this technique to see what it can bring in terms of performance and decorrelation.
You’ve recently added the SESAMm’s sentiment analysis solution to the platform. In the short term, is Napoleon X going to diversify more? If yes, what are the products you have in mind or that are already in development?
We added sentiment analysis because we thought it would help us extend and diversify the range of services we offer to investors. Everyone’s talking about sentiment and emotions analysis, but few people practice it. We’re not sure that we will be able to build efficient algorithms using it yet, but we’re working on it anyway. And we wanted to offer our community the opportunity to use this innovative tool and to make their own mind about it. Broadly speaking, our aim is to publish a maximum of relevant content on our platform so we can draw qualified traffic in, and build our image of professionalism and seriousness.
Could NapoleonX (and others AM) establish itself as a leader of a new generation of AM platforms, even if crypto turned out to be relatively uninteresting assets from a trader point of view?
It’s clearly our strategy. We want to become a new Blackrock of the asset management, less by the size than by the innovative and performing aspects.
Are you going to add a 2FA solution like Google Authenticator to the website? For the moment, the security appears to be minimal.
Since there is no cash flow going through on our platform or wallet hosting, security issues are not as central as for other platforms for now. The website mainly hosts information (trading signals), so we’re not really afraid of hacking. When the DAFs will be up and running and generating performance fees, those will be payed to the NPX addresses via smarts contracts, without having to be processed on our platform. However, at that time, we will certainly review our security policy. Security is something we take seriously.
There is currently a need of 10,000 NPX to have a Platinum account. Could that change in the future with a new type of account, offering new features or advantages?
At this time, the idea is to offer a number of services depending of the number of NPX held. It is worth noting that we don’t ask to burn these NPX tokens, but just to tie them up. This ensures that people have no interest in reselling them, thus leading to a form of scarcity and eventually putting upward pressure on the price level. Our job is to find new services to make available, with a real added value. We will do this gradually and without an excessive inflation.
What’s the amount of AUM managed by Napoleon Capital?
Napoleon Capital is another, private company. We do not intend to disclose our numbers, but for reference only, we have warrants from several customers for over €50m, that are managed by vehicles combining some of the DAFs strategies that we have proposed you with the NapoleonX project.
We know that by the end of Q2/beginning of Q3 2018 your main marketing campaign is going to take place, coinciding with the AMF agreement. In the event of a refusal, how are you going to take this into account? Is it going to change your plans?
We already answered this question. Once again, getting the license is a no-brainer. Uncertainties rather relate to the legal structuring of the investments vehicles, even if we already have very good leads. Depending on the final structuring, we will have different distribution potentials depending on the legal aspect. Also, depending on the chosen solution, we will have a specific marketing approach that we will put into action at full speed starting from September.
Rather than give back 70\% of the payouts to the NPX holders and keep 30\% for the staff, why not reallocate 100\% of the payouts to the holders and keep 30\% of the tokens (so that the staff would get as much money and it would be easier for everyone to understand)?
It might have been an alternative indeed, but that’s not the solution we have chosen.
Have you sold/diluted your equity in addition of the tokens sale? If yes, what’s the repartition, what’s the percentage sold, and for how much? And to which extent would you like it to gain value (more or less important than the tokens’ gain of value)? If not, are you thinking of doing it in the future and under what valuation do you estimate selling it in comparison of the tokens’ valorization?
No, we haven’t diluted our part in Napoleon Crypto. We still own 100% of the shares. In the short term, we have no intention to dilute it, except for our employees. As for the NPX tokens, they provide an additional funding reserve to develop NapoleonX. That’s why we intend to maximize their value, not by creating a “fake” market, but rather by bringing real, additional value to it.
submitted by Project_NapoleonX to NapoleonX [link] [comments]

[Question] What is stopping automation trading domination?

I have several questions about the legitimacy of the future of crypto currency trading. Please understand, some of my examples may lack factual details, I am simply trying to get my point across with a general line of questioning.
Is it not just a matter of time before someone writes an efficient automated trading bot that skims the value from Crypto-currencies? For example, i came across this tacky looking site: http://btcrobot.com/
It made me wonder how a casual trader like myself had any real chance of making any wise investments against automatic trading. Just like Wall Street trading becoming high-frequency trading dominant, won't the crypto scene evolve the same way, rendering anyone without the latest bot hopeless. I am someone who mostly believes in my Bitcoin investment, and find crypto currencies intriguing, however I can see how it could look quite ponzi from the outside.
Another example is a service such as Exodus; what reassurance do I have, as a casual trader, that it is not rigged as I watch my money rise and fall in value? Sure, it can be open source but I don't have the time nor skills to read code to trust for sure.
I would like to understand how non technical folk can believe and trust in the legitimacy of Bitcoin and crypto currency trading in this ever fast evolving and intimidating landscape.
submitted by mickmon to Bitcoin [link] [comments]

High Frequency Trading in Bitcoin Exchanges

High Frequency Trading in Bitcoin Exchanges
Introduction
In this post I analyze the presence and activity of high frequency trading in a Bitcoin exchange. Since to date this markets are extremely unregulated, such behaviour takes places with little to no constraint. I show how over 99% of orders placed are not meant to be filled, but instead to distort the perception of the market. In addition, I try to spot common HFT strategies, such as Quote Spoofing, Layering and Momentum ignition. Given the anonymous nature of these exchanges these last results are to some extent subjective. (FMZ.COM)
What is High Frequency Trading?
From Wikipedia [1], High-frequency trading (HFT) is a type of algorithmic trading characterized by high speeds, high turnover rates, and high order-to-trade ratios that leverages high-frequency financial data and electronic trading tools.
Methodology
This analysis has been carried out with order data from the Websocket stream from GDAX, a US based digital asset exchange [2] owned by Coinbase. It is one of the largest markets (over 42 MM USD/day) [3] and it exposes a high performance socket where all orders are broadcasted. In addition, it offers some interesting features for data analysis:
Orders are timestamped (as opposed to Bitfinex, for example)
It has millisecond granularity (again, as opposed to Bitfinex) (FMZ.COM)
It says whether an order has been matched or cancelled -one could argue that disappearing orders far from the bid/ask spread must have been cancelled (and it's true), but for orders inside the spread, this information is necessary.
While data has been captured for several days (at the time of this post I'm still capturing data), for the following analysis only data from July 21, 2017 has been taken. Mind you, there are still over 2 Million datapoints. (FMZ.COM)
Since the GDAX feed does not explicitly keep information of the current best bid/ask, a little preprocessing is needed. The best bid is the highest price for currently open BUY orders, while the best ask is the lowest price for open SELL orders. Although this calculation is not complicated nor particularly slow, it's better to explicitly append the current best bid/ask as additional columns. No further preprocessing has been carried out.
Related work
While writing this article, I came across a blog post from Philip Stubbings at Parasec [4], who made a similar analysis in 2014. While the amount of data differs by orders of magnitude, the findings are the same, especially concerning flashing orders. Quoting from his site:
I collected order book event data from the Bitstamp exchange over a 4 month period, between July and October (2014), resulting in a dataset of ~33 million individual events; A minuscule dataset in comparison to the throughput on "conventional" exchanges, see (Nanex: High Frequency Quote Spam) for example. (FMZ.COM)
While the event dataset consists of ~33 million events, these events can be broken down into individual orders and their types. In total, of the identifiable order types, there were 14,619,019 individual "flashed orders" (orders added and later deleted without being hit) representing 93% of all order book activity, 707,113 "resting orders" (orders added and not deleted unless hit) and 455,825 "marketable orders" (orders that crossed the book resulting in 1 or more reported trades).
As we'll soon see in this report, I recorded 2,169,450 events in less than one day. That means, the number of events per unit of time is 8 times bigger than in 2014. Flash orders are still a majority, representing over 99% of all order book activity.

www.fmz.com

www.fmz.com

www.fmz.com
HTF Strategies (FMZ.COM)
The Bocconi Students Investment Club (BSIC) [5] describes some strategies which the HFT traders use to distort the perception of the market. For this post I'll focus on Spoofing, Layering and Momentum Ignition.
Spoofing & Layering
Quoting from BSIC [5]:
Spoofing is a strategy whereby one places limit orders, and removes them before they are executed. By spoofing limit orders, perpetrators hope to distort other trader’s perceptions of market demand and supply. As an example, a large bid limit order could be placed with the intention of being canceled before it is executed. The spoofer would then seek to benefit from prices rising as the result of false optimism others would see in the market structure.
Detection
There is evidence of high frequency spoofing on July 21, 2017 between 09:45:52 and 09:45:56. Let's take a look at the order book. Red points are SELL orders (3 BTC @ $2741.99), vertical grey lines are cancellations and the blue and green lines are bid and ask price, respectively. (FMZ.COM)
www.fmz.com
One interesting thing is that neither the bid or ask price moves.
Also from [5]:
More controversial has been the act of layering which carries many similarities to outright spoofing, but differs in that orders are placed evenly across prices with the goal of reserving an early execution priority at each given price level. If the person has no trade to execute at that price point the orders are simply removed. Despite being more benign in nature, the act of layering also distorts market demand and supply perception. (FMZ.COM)
It seems to be evidence of layering. Let's take a closer look at the minute between July 21, 2017 between 09:41:00 and 9:42:00. Orders seem to push the ASK level downwards, eventually decreasing the BID price. Next, BUY orders are placed at this lowered level, to be sold when the BID price recovers.
www.fmz.com
Momentum ignition
Still quoting [5]
Momentum ignition is a strategy in which a trader aims to cause a sharp movement in the price of a stock by using a series of trades, which indicate patterns for high frequency traders, with the motive of attracting other algorithm traders to also trade that stock. The instigator of the whole process knows that after the somewhat “artificially created” rapid price movement, the price reverts to normal and thus the trader profits by taking a position early on and eventually trading out before it fizzles out. (FMZ.COM)
To detect momentum ignition, it is important to focus on the following three main characteristics as shown in the chart below:
Stable prices and a spike in volume
A large price movement compared to the intraday volatility
Reversion to the starting price under a lower volume
The following picture from zerohedge and Credit Suisse AES Analysis illustrates this behavior. (FMZ.COM)
www.fmz.com
Conclusion (FMZ.COM)
According to an interview carried out by The Atlantic [6] to Michael Kearns of the University of Pennsylvania and Andrew Lo at MIT, this behaviour also happens in traditional trading, and its causes are still matter of dispute. Relevant extract:
[...] why would a firm engage in this behavior? Lo and Kearns offered a few theories of their own about what could be happening.
To be honest, we can't come up with a good reason," Kearns said. What's particularly difficult to explain is how diverse and prevalent the patterns are. If algorithmic traders are simply testing new bots out -- which isn't a bad explanation -- it doesn't seem plausible that they'd do it so often. Alternatively, one could imagine the patterns are generated by some set of systemic information processing mistakes, but then it might be difficult to explain the variety of the patterns.
"It's possible that the observed patterns are not malicious, in error, or for testing, but for information-gathering," Kearns observed. "One could easily imagine a HFT shop wanting to regularly examine (e.g.) the latency they experienced from the different exchanges under different conditions, including conditions involving high order volume, rapid changes in prices and volumes, etc. And one might want such information not just when getting started, but on a regular basis, since latency and other exchange properties might well be expected to change over time, exhibit seasonality of various kind, etc. The super-HFT groups might even make co-location decisions based on such benchmarks." (FMZ.COM)
References
[1]https://en.wikipedia.org/wiki/Bitfinex
[2] https://www.gdax.com/
[3] Source: https://coinmarketcap.com
[4] http://parasec.net/blog/order-book-visualisation/
[5] http://www.bsic.it/marketmanipulation/
[6] https://www.theatlantic.com/technology/archive/2010/08/explaining-bizarre-robot-stock-trader-behavio61028/
[7] https://docs.gdax.com/
submitted by Ruby-Yao to Bitcoin [link] [comments]

High Frequency Trading in Bitcoin Exchanges

High Frequency Trading in Bitcoin Exchanges
Introduction(FMZ)
In this post I analyze the presence and activity of high frequency trading in a Bitcoin exchange. Since to date this markets are extremely unregulated, such behaviour takes places with little to no constraint. I show how over 99% of orders placed are not meant to be filled, but instead to distort the perception of the market. In addition, I try to spot common HFT strategies, such as Quote Spoofing, Layering and Momentum ignition. Given the anonymous nature of these exchanges these last results are to some extent subjective.(FMZ)
What is High Frequency Trading?
From Wikipedia [1], High-frequency trading (HFT) is a type of algorithmic trading characterized by high speeds, high turnover rates, and high order-to-trade ratios that leverages high-frequency financial data and electronic trading tools.
Methodology(FMZ)
This analysis has been carried out with order data from the Websocket stream from GDAX, a US based digital asset exchange [2] owned by Coinbase. It is one of the largest markets (over 42 MM USD/day) [3] and it exposes a high performance socket where all orders are broadcasted. In addition, it offers some interesting features for data analysis:
Orders are timestamped (as opposed to Bitfinex, for example)
It has millisecond granularity (again, as opposed to Bitfinex)
It says whether an order has been matched or cancelled -one could argue that disappearing orders far from the bid/ask spread must have been cancelled (and it's true), but for orders inside the spread, this information is necessary.
While data has been captured for several days (at the time of this post I'm still capturing data), for the following analysis only data from July 21, 2017 has been taken. Mind you, there are still over 2 Million datapoints. (FMZ)
Since the GDAX feed does not explicitly keep information of the current best bid/ask, a little preprocessing is needed. The best bid is the highest price for currently open BUY orders, while the best ask is the lowest price for open SELL orders. Although this calculation is not complicated nor particularly slow, it's better to explicitly append the current best bid/ask as additional columns. No further preprocessing has been carried out.
Related work
While writing this article, I came across a blog post from Philip Stubbings at Parasec [4], who made a similar analysis in 2014. While the amount of data differs by orders of magnitude, the findings are the same, especially concerning flashing orders. Quoting from his site:
I collected order book event data from the Bitstamp exchange over a 4 month period, between July and October (2014), resulting in a dataset of ~33 million individual events; A minuscule dataset in comparison to the throughput on "conventional" exchanges, see (Nanex: High Frequency Quote Spam) for example.
While the event dataset consists of ~33 million events, these events can be broken down into individual orders and their types. In total, of the identifiable order types, there were 14,619,019 individual "flashed orders" (orders added and later deleted without being hit) representing 93% of all order book activity, 707,113 "resting orders" (orders added and not deleted unless hit) and 455,825 "marketable orders" (orders that crossed the book resulting in 1 or more reported trades).
As we'll soon see in this report, I recorded 2,169,450 events in less than one day. That means, the number of events per unit of time is 8 times bigger than in 2014. Flash orders are still a majority, representing over 99% of all order book activity. (FMZ)
www.fmz.com
www.fmz.com
www.fmz.com
HTF Strategies (FMZ)
The Bocconi Students Investment Club (BSIC) [5] describes some strategies which the HFT traders use to distort the perception of the market. For this post I'll focus on Spoofing, Layering and Momentum Ignition.
Spoofing & Layering
Quoting from BSIC [5]:
Spoofing is a strategy whereby one places limit orders, and removes them before they are executed. By spoofing limit orders, perpetrators hope to distort other trader’s perceptions of market demand and supply. As an example, a large bid limit order could be placed with the intention of being canceled before it is executed. The spoofer would then seek to benefit from prices rising as the result of false optimism others would see in the market structure.
Detection
There is evidence of high frequency spoofing on July 21, 2017 between 09:45:52 and 09:45:56. Let's take a look at the order book. Red points are SELL orders (3 BTC @ $2741.99), vertical grey lines are cancellations and the blue and green lines are bid and ask price, respectively.
www.fmz.com
One interesting thing is that neither the bid or ask price moves.
Also from [5]:
More controversial has been the act of layering which carries many similarities to outright spoofing, but differs in that orders are placed evenly across prices with the goal of reserving an early execution priority at each given price level. If the person has no trade to execute at that price point the orders are simply removed. Despite being more benign in nature, the act of layering also distorts market demand and supply perception. (FMZ)
It seems to be evidence of layering. Let's take a closer look at the minute between July 21, 2017 between 09:41:00 and 9:42:00. Orders seem to push the ASK level downwards, eventually decreasing the BID price. Next, BUY orders are placed at this lowered level, to be sold when the BID price recovers.
www.fmz.com
Momentum ignition(fmz.com)
Still quoting [5]
Momentum ignition is a strategy in which a trader aims to cause a sharp movement in the price of a stock by using a series of trades, which indicate patterns for high frequency traders, with the motive of attracting other algorithm traders to also trade that stock. The instigator of the whole process knows that after the somewhat “artificially created” rapid price movement, the price reverts to normal and thus the trader profits by taking a position early on and eventually trading out before it fizzles out.
To detect momentum ignition, it is important to focus on the following three main characteristics as shown in the chart below:
Stable prices and a spike in volume
A large price movement compared to the intraday volatility
Reversion to the starting price under a lower volume
The following picture from zerohedge and Credit Suisse AES Analysis illustrates this behavior. (FMZ)
www.fmz.com
Conclusion (FMZ)
According to an interview carried out by The Atlantic [6] to Michael Kearns of the University of Pennsylvania and Andrew Lo at MIT, this behaviour also happens in traditional trading, and its causes are still matter of dispute. Relevant extract:
[...] why would a firm engage in this behavior? Lo and Kearns offered a few theories of their own about what could be happening.
To be honest, we can't come up with a good reason," Kearns said. What's particularly difficult to explain is how diverse and prevalent the patterns are. If algorithmic traders are simply testing new bots out -- which isn't a bad explanation -- it doesn't seem plausible that they'd do it so often. Alternatively, one could imagine the patterns are generated by some set of systemic information processing mistakes, but then it might be difficult to explain the variety of the patterns.
"It's possible that the observed patterns are not malicious, in error, or for testing, but for information-gathering," Kearns observed. "One could easily imagine a HFT shop wanting to regularly examine (e.g.) the latency they experienced from the different exchanges under different conditions, including conditions involving high order volume, rapid changes in prices and volumes, etc. And one might want such information not just when getting started, but on a regular basis, since latency and other exchange properties might well be expected to change over time, exhibit seasonality of various kind, etc. The super-HFT groups might even make co-location decisions based on such benchmarks."
References
[1]https://en.wikipedia.org/wiki/Bi...
[2] https://www.gdax.com/
[3] Source: https://coinmarketcap.com
[4] http://parasec.net/blog/order-bo...
[5] http://www.bsic.it/marketmanipul...
[6] https://www.theatlantic.com/tech...
[7] https://docs.gdax.com/
submitted by FmzQuant to u/FmzQuant [link] [comments]

Nice little Ripple mention

This is the best tl;dr I could make, original reduced by 79%. (I'm a bot)
The Crytpo Company describes itself as a business that "Offers a portfolio of digital assets, technologies, and consulting services to the blockchain and cryptocurrency markets" with plans for a "Rollout of a full scale, high frequency cryptocurrency trading floor."
The SEC move comes shortly after The Crypto Company announced plans to split its stock 10-1 to try and push the price lower and make it more affordable for average investors.
The Crypto Company CEO Mike Poutre said in a release about the split that the company wanted to "See orderly market activity" for the stock and added that the split was "The responsible thing to do."
The Crypto Company was not immediately available for comment about the SEC action.
With an ICO, a company sells a digital currency or token to investors instead of stock.
Brad Garlinghouse, CEO of Ripple, a company that developed the Ripple XRP cryptocurrency and also works to license blockchain technology with banks, says he wants to cooperate with agencies like the SEC to weed out bad actors.
Summary Source | FAQ | Feedback | Top keywords: Company#1 investor#2 stock#3 Crypto#4 SEC#5
Post found in /Ripple, /news, /litecoin, /thenewsrightnow, /Bitcoin, /bprogramming, /Bitcoin, /CNNArticles, /BitcoinAll, /AutoNewspaper, /Bitcoin, /ReddLineNews, /BreakingNews24hr, /CNNauto and /BTCNews.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]

SEC suspends trading of red-hot bitcoin stock

This is the best tl;dr I could make, original reduced by 79%. (I'm a bot)
The Crytpo Company describes itself as a business that "Offers a portfolio of digital assets, technologies, and consulting services to the blockchain and cryptocurrency markets" with plans for a "Rollout of a full scale, high frequency cryptocurrency trading floor."
The SEC move comes shortly after The Crypto Company announced plans to split its stock 10-1 to try and push the price lower and make it more affordable for average investors.
The Crypto Company CEO Mike Poutre said in a release about the split that the company wanted to "See orderly market activity" for the stock and added that the split was "The responsible thing to do."
The Crypto Company was not immediately available for comment about the SEC action.
With an ICO, a company sells a digital currency or token to investors instead of stock.
Brad Garlinghouse, CEO of Ripple, a company that developed the Ripple XRP cryptocurrency and also works to license blockchain technology with banks, says he wants to cooperate with agencies like the SEC to weed out bad actors.
Summary Source | FAQ | Feedback | Top keywords: Company#1 investor#2 stock#3 Crypto#4 SEC#5
Post found in /news, /Ripple, /litecoin, /thenewsrightnow, /Bitcoin, /bprogramming, /Bitcoin, /CNNArticles, /BitcoinAll, /AutoNewspaper, /Bitcoin, /ReddLineNews, /BreakingNews24hr, /CNNauto and /BTCNews.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]

Bitcoin Recovers From Sudden Selloff as Large Swings Persist

This is the best tl;dr I could make, original reduced by 33%. (I'm a bot)
Bitcoin rallied as much as 20 percent from its Wednesday low, easing concern that an abrupt selloff in the cryptocurrency might spiral into something deeper.
99 in Asian trading hours Thursday, after touching a nadir of $9,009.
The 21 percent slump on Wednesday, triggered in part by intermittent outages at cryptocurrency exchanges, came just hours after bitcoin had soared to a record.
Price swings in the world's most popular digital currency are increasing as an 11-fold gain this year captivates everyone from mom-and-pop investors to high-frequency traders and Wall Street banks.
While the frenzy has prompted bubble warnings from observers including Nobel laureate Joseph Stiglitz, interest among traders shows few signs of abating.
Coinbase, one of the largest bitcoin exchanges, tweeted on Wednesday that traffic on its platform reached an all-time high, even as some users reported service interruptions and delays.
Summary Source | FAQ | Feedback | Top keywords: Bitcoin#1 trading#2 Wednesday#3 percent#4 cryptocurrency#5
Post found in /Bitcoin, /technology, /BitcoinAll, /CryptoCurrencies and /bitcoin_uncensored.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]

Don't day trade, you're out of your league. Better to just HODL.

This is the best tl;dr I could make, original reduced by 96%. (I'm a bot)
The amount of volume/liquidity available on each side of the order book determines the order book "Shape".
An Add event corresponds to the insertion of a limit order into the order book, Modify corresponds to a partial fill of an order, and Delete corresponds to the removal of an order from the book.
Timestamp = the time at which the initial Add order arrived at the exchange, Price = the limit price, Volume = the amount of volume for the order in Bitcoin, action = Add, Modify, or Delete, and finally, side = Bid or Ask, depending on the direction of the order.
In total, of the identifiable order types, there were 14,619,019 individual "Flashed orders" representing 93% of all order book activity, 707,113 "Resting orders" and 455,825 "Marketable orders".
The following visualisations show how the order book volume evolves through time, and show a complete picture of all limit order activity throughout the day.
Unlike the order book event visualisations shown previously, this visualisation shows the actual life cycle of limit orders.
Summary Source | FAQ | Feedback | Top keywords: order#1 book#2 volume#3 price#4 show#5
Post found in /Bitcoin, /ethtrader, /u_richiedinc, /hackernews, /sidj2025blog, /Bitcoin and /BitcoinAll.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
submitted by autotldr to autotldr [link] [comments]

High frequency trading software - YouTube Binance Bot - Crypto Bot Market Making Strategies with Python: Scalping AutoMoon Bitmex Cryptocurrency Market Making Bot *INSANE* 320% PROFIT IN 24 HOURS!! CRYPTO ALGO TRADER How to Setup a Bitsgap High Frequency Automated Bitcoin ...

The live trading feature activates the trading bot to start executing trades on behalf of the user based on the risk acceptance levels entered by them during the setup. By implementing high-frequency trading strategies, the Crypto Genius auto trading bot is capable of executing a large number of trades over a short time and generate higher profits than conventional trading practices. It is not a high-frequency trading bot by any means, nor will it exploit arbitrage opportunities. With a good list of supported exchanges, Gekko could be worth checking out. 4. CryptoTrader . One ... The bot is not for high-frequency trading though, and it doesn’t allow you to tap into arbitrage opportunities. Gekko Pricing. Free. Pros and cons . PROS : CONS : Totally free Not effective in high-frequency trading; Can’t exploit arbitrage opportunities 7. Zenbot. Zenbot is yet another open source bitcoin trading bot. You can modify it to suit your trading preferences, and you can use it ... Here’s an introduction to the most popular free, open-source bitcoin trading bots available in 2019. Best Free and Open-Source Crypto Trading Bots. To compile our list of the best free, open-source trading bots, we have used criteria such as launch year, the number of supported exchanges, and the size of their communities, among other factors. Although Gekko is not a high-frequency trading bot (making only a couple of trades per week, depending on configuration), nor a bot which allows you to exploit arbitrage opportunities, its list of supported exchanges and basic strategies means that it is probably a good place to start for anybody interested in utilizing Bitcoin trading bots. Visit Gekko. Zenbot. Similar to Gekko, Zenbot is ...

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High frequency trading software - YouTube

I ended up making around $2700 – cashing out toward loans about a year and half ago took a couple months off – then bought back in with $480 dollars when bitcoin hit $160… with your trading ... This is the ABSOLUTE most critical metric out there when trading crypto. If your exchange does not offer this, move to another that does. Can you rely on any... Bitcoin Orderbooks and High Frequency Market Microstructure. A study of how Bitcoin order books behave, and how size of queue effects prices. I discuss modeling the waiting time until a price ... Please note that the bot in the Livestream is set to demonstrate insane trading speed. It was NOT tested in long run, and most likely will result in losses during trending market. It is NOT ... This video gives a basic introduction into algorithmic trading and shows how to import data and backtest using the open source (and free) bot Gekko. Download...

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